About Me

Hi I am Simone Dosi :wave:
I was born on February 25, 1996 in Bologna :it:

Main experiences

Software Engineer, Scuderia Ferrari, IT

Nov. 2023 — Ongoing

Engine Programmer, Ubisoft Milan, IT

May 2023 — Nov. 2023

I worked as Engine Programmer at Ubisoft Milan on Star Wars Outlaws.

Junior Tech Gameplay Programmer, Ubisoft Milan, IT

Jun. 2020 — May 2023

I worked as GPP on Mario+Rabbids Sparks of Hope and its 3 DLCs.
My job was mainly focused on developing tools for the animation and narrative team in order to empower them to create wonderful cinematic experiences.

BE Computer Engineering, University of Bologna, IT

Sept. 2015 — Dec. 2019

Thesis in Electronic Calculators-T:
“Development in Unity 3D of a benchmark to estimate the optical flow”
Supervisor: Prof. Stefano Mattoccia (unibo.it/sitoweb/stefano.mattoccia)
Grade: 102/110

Unreal Engine C++ Dev, Zuru Tech, IT

Sept. 2018 — Oct. 2019

I worked as a developer of a BIM software made in Unreal Engine 4.
My job was to design and implement algorithms. In order to export the user’s drawings to the ZURU’s production services.

Founding partner and Unity Dev, Associazione Audiogames, IT

Jan. 2017 — Sept. 2018

“Associazione Audiogames” is an association with the goal to produce and sell games designed for blind and visually impaired people.
I have worked as a designer and producer of the game “Audio moto championship” and as a developer of “Eymerich the Inquisitor - The Demon”

Microsoft Student Partner, Microsoft, IT

Dec. 2015 — Jun. 2018