Implementation of the Triangulation by Ear Clipping algorithm inside the Unity Job System
Eymerich: The Demon is the third chapter of Inquisitor's saga. The game is GDR developed with the intention to make a game that could be played by visually impaired gamers. It includes a custom audio-navigation system that provides to the user the possibilty to explore a medieval world full of challenges.
UnityC#Accessibility
I worked as Junior Tech Gameplay Programmer at Ubisoft Milan on Mario + Rabbids Sparks of Hope ” and its 3 DLCs. My job was mainly focused on developing tools for the animation and narrative team in order to empower them to create wonderful cinematic experiences. The game is available on Nintendo Switch.
C++UbisoftNintendo
It is a serious game that aims at keeping the memory of one of the most tragic events in recent Italian history alive. It is a short exploratory experience designed for PC/MAC and supporting Oculus Rift VR and HTC Vive.
UnityC#VR
RFSB is the result of my bachelor's project. It is a program based on the Unity game engine and it consists in a river scene where we can modify the scene parameters in order to produce differet synthetic videos. These videos are used to validate the OTV algorithms.
UnityC#Shader Graph
Space Squids is the first game I developed. I designed and programmed it back when I was 17 years old. It currently has more than 400k downloads between the Google Play store, the App store and the Microsoft store.
UnityC#
I worked as Engine Programmer at Ubisoft Milan on Star Wars Outlaws. I was tasked with creating tools and features for the narrative team, aiming to enable them to craft exceptional cinematic experiences.
C++UbisoftStar Wars